- For beginners, no art program or drawing tablet is automatically going to make you a better artist. Think of them as tools, rather than tickets. Like learning any skill, it takes patience, persistence and dedication through any medium. Do not be discouraged by another artist's skill or age.
- Don't worry about your comic's artwork unless you are actually trying to sell your work. I've seen works where the creator was obviously artistically talented, but the story was terrible. The story should come first.
- Do not go for extreme detail if you cannot handle it. In the worst case scenario, you'd be stressing yourself out and will never be able to finish the comic.
- Don't constantly redraw older pages of your comic.
- Try to avoid constantly drawing eye close-ups to convey emotion.
- Don't copy and paste panels. It makes the characters look stiff.
- Don't be afraid to experiment. It's going to look shitty, but that't how you learn.
- Watermark your work.
- If you want people to read your comic, and this goes for literature works as well; your comic pages need to be in one place. Set aside a folder in your gallery or a page on your website to act as an archive. Nothing is more frustrating than having to look through someone's gallery or blog archive for all parts of a work.
- In the description add links to the first page or cover, the beginning of a chapter, the previous page, and the next page. Deviantart's automatic feature does not always work.
- If you are going to sell your work, make sure that you have an audience for it before spending any money.
- If you want recognition for your work, you need to advertise. Instead of whining on your journals or blogs about how no one appreciates your work, get off of your ass and do something about it. Submit your work to as many groups as you can. Advertise.
- If you suddenly cancel your series after asking your readers to purchase every copy, your audience is going to feel screwed over for wasting money and they may be reluctant to purchase anything from you ever again.
Cliches aren't necessarily bad, when written with enough skill they can make for a good story.
- Blue/white/gold/purple/angelic for the good/leader characters and red/black/bones/bat wings/buckets of blood for the bad/trouble making/'mysterious' characters. Or putting these characters in some sort of tragic/forbidden/dysfunctional relationship, whether it be as a couple, siblings or friends.
- Obviously evil characters in general.
- Flawless characters.
- Boring one-dimensional antagonists.
- Having a character automatically be better at fighting/magic/whatever than characters that have had training.
- Glowing eyes. Glowing markings around the eyes.
- The hero is banished and has to return to fight/defeat the antagonist or help the people who banished them.
- A story that begins with a prologue, usually involving some evil god/race/group fighting a good god/race/group. The good god defeats the evil god blah blah, peace and happiness but now centuries/ages later the EVIL threatens to return/challenge their power/get revenge.
- The main character was secretly this race/belonged to this group.
- Useful powers that are never used again for some inexplicable reason.
- Powers that don't follow their own established rules. Especially if wielded by the protagonist.
- Know how your story is going to end. Plan ahead.
- Be wary of plot holes.
- Show, don't tell. Don't show and tell.
- Don't be rude to your readers.
Be sure to comment if you have any questions or notice any grammatical errors. (I'm sure that there's plenty.)